Lumix Fz1000m2 20.1mp Digital Camera, 16x 25-400mm Leica Dc Lens – Dc-fz1000m2
stereoActiveEyeReturns the eye that’s presently rendering. If known as when stereo is not enabled it’ll return Camera.MonoOrStereoscopicEye.Mono. If known as throughout a camera rendering callback corresponding to OnRenderImage it will return the presently rendering eye. If called outdoors of a rendering callback and stereo is enabled, it’ll return the default eye which is Camera.MonoOrStereoscopicEye.Left.
useOcclusionCullingWhether or not the Camera will use occlusion culling throughout rendering. usePhysicalPropertiesEnable [UsePhysicalProperties] to make use of bodily camera properties to compute the sector of view and the frustum. velocityGet the world-area speed of the camera (Read Only).
Note that most VR gadgets provide this value, by which case setting the value may have no effect. stereoTargetEyeDefines which eye of a VR display the Camera renders into.
transparencySortAxisAn axis that describes the direction along which the distances of objects are measured for the purpose of sorting. useJitteredProjectionMatrixForTransparentRenderingShould the jittered matrix be used for transparency rendering?
stereoConvergenceDistance to some extent the place digital eyes converge. stereoSeparationThe distance between the digital eyes.